User:Kreicus/Temp
Contents
Obtaining
Copper is a Tier 1 metal obtained by smelting Native Copper, Tetrahedrite, or Malachite in a Ceramic Vessel or a Crucible.
Usage
Liquid copper can be poured into a Ceramic Mold to make unshaped copper. Once the unshaped copper is no longer liquid temperature, it can be placed in the crafting grid to create a copper ingot. The empty mold will be returned to the inventory; although there is a chance of it breaking and being lost.
Creating an ingot will only work if the metal is in a solid state. The temperature will be carried over from the unshaped ingot temperature.
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Casting & Smithing
Right click a liquid Unshaped Copper to open the casting UI.
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Place the ingot in the leftmost slot and your Ceramic Tool/Weapon Mold in the center slot. The arrow will progress and you will end up with your filled tool/weapon mold on the right, and if it didn't break, the empty ceramic mold on the left.
Place the filled mold in a crafting grid to remove the head. The empty mold will be lost in the process.
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Smithing Materials
| Input | Work Type | Output |
|---|---|---|
| Weld | File:Grid Copper Ingot 2x.png Copper Double Ingot | |
| File:Grid Copper Ingot 2x.png Copper Double Ingot | Hammer | |
| Weld | File:Grid Copper Sheet 2x.png Copper Double Sheet |
Tools
Copper Ingots are worked on an Anvil to make the heads for:
Weapons
Copper Ingots are worked on an Anvil to make the heads for:
Copper Double Ingots are worked on an Anvil to make the heads for:
Armor
Copper Sheets and Copper Double Sheets are worked on an Anvil to make Armor:
Anvil
Copper Double Ingots can be used to make an Anvil:
Alloys
Copper is used in the mixing of:
Temperatures
| Legend: | Unworkable | Workable | Weldable | Liquid |
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Note: Metals are still Workable at Weldable temp.
| Metal | Hot | Very Hot | Faint Red | Dark Red | Bright Red | Orange | Yellow | Yellow White | White | Brilliant White | ||||||||||||||||||||||||||||||||||||||||
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History
| Construction | Barrels • Blueprints • Bricks • Firepit • Plank Blocks • Protection Meter • Quern • Smooth Stone • Straw & Hide Bed • Support Beams • Straw Block • Glassworking • Plaster of Paris • Mud • Teepee • Kiln • Smoke Rack • Roads • Roof • Rope Ladder • Containers |
|---|---|
| Environment | Altitude • The Player • Wound • Calendar • Cobblestone • Logs • Mobs • Saplings • Seasons • Stone • Seashell • Temperature • Body Temperature • Clothes • Trees • Biome • Regions |
| Food | Agriculture • Animal Husbandry • Berries • Fruit Trees • Alcohol • Beekeeping • Fishing • Shellfish |
| Materials | Charcoal • Coal • Double Ingots • Double Sheets • Flux • Gems • Gunpowder • Hides • Fur • Wool • Cloth • Ingots • Leather • Lumber • Minerals • Pottery • Redstone/Powders • Sheets • Sticks • Straw • Unshaped Metal |
| Metalworking | Alloys • Anvils • Armor • Bellows • Blast Furnace • Bloomery • Tool Molds • Crucible • Forge • Gold Pan • Metals • Ores • Sluice • Mechanisms |
| Tools & Weapons | Arrows • Axe • Buckets • Chisel • Firestarter • Flint & Steel • Hammer • Hoe • Javelin • Knife • Mace • Pickaxe • Prospector's Pick • Saw • Shovel • Sword • Sling • Scythe • Shears • Spindle • Trowel • Wooden Staff • Musical Instruments |
| Modpacks | Telomerase |